A lost MS-DOS platformer from 1996, released for the first time 30 years later

Take control of Vito, a courageous ketchup hero on a mission to rescue Tali the Tomato.

Jump, shoot, explore, and survive your way through colorful worlds filled with enemies, hazards, secrets, and classic platforming challenges inspired by the PC games that defined the 1990s.

Built for authentic MS-DOS hardware and preserved through modern emulation, VITO: The New Adventure can now finally be played as it was originally intended.

Welcome to 1996

VITO: The New Adventure is an original 2D platformer developed in 1996 as a promotional game for Vita Foods, one of Israel’s leading food manufacturers at the time.

The game was fully completed, but never officially released.

For three decades, it remained a forgotten piece of gaming history, known only to the small team that created it.

This is its first true public release.

The Adventure

Vito must travel through vibrant platforming worlds to rescue Tali the Tomato.

Along the way, players will:

  • Run and jump through handcrafted levels
  • Battle enemies using Vito’s projectile attack
  • Avoid traps and environmental hazards
  • Discover hidden areas and alternate routes
  • Experience an original soundtrack created for the game

The gameplay, graphics, animation, music, and difficulty remain faithful to the original 1996 version.

Created by Three Teenage Developers

What makes VITO especially unusual is the age of the team behind it.

Yaron Yashinski, age 19

Game Designer, Lead Artist, Producer

Yair Kapach, age 19

Lead Programmer

Roy Margalit, age 14

Music Composer, Level Designer, Additional Artist

The team’s ambition went far beyond their age. Every character, animation, level, mechanic, and piece of music was created from scratch.

Built for MS-DOS

The game was written entirely in C for MS-DOS.

Its artwork and pre-rendered graphics were created using LightWave 3D, one of the industry’s leading 3D graphics packages at the time.

Every sprite, animation, and level was designed to push the limits of mid-1990s PC hardware.

A Game That Never Had Its Moment

For us, this release is more than nostalgia.

It is the fulfillment of a dream that began in 1996, and a chance for a completed game that disappeared before release to finally find its audience.

To everyone playing VITO for the first time:

Thank you for giving this long-lost adventure the chance it never had.

Welcome to 1996.

Published 15 days ago
StatusReleased
PlatformsHTML5
Authoryashinski
GenrePlatformer
Tags2D, 32x32, 8-Bit, DOS, No AI, Pixel Art
Average sessionA few minutes
LanguagesHebrew (modern)
InputsKeyboard
ContentNo generative AI was used

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